Guarded: All guards have no armor, the mission layouts seem smaller, there are no daemons and firewalls are as low as they are going to get to start. I’ll go over the things you can expect in each mission & difficulty: Missions & Difficulty: So there are a variety of missions you can undertake, and most people with some experience in (completing) story mode and (getting far in) endless mode will agree that they have some sort of mission priority list. I also end up using her as a bit of an item courier, as she’s usually centrally located with other agents running “pointman”.īanks side note: Unlocking Doors: Sometimes it’s more beneficial to leave doors locked(as long as they’re not necessary to continue exploration/unlocking that door right now will not save you turns), as “hunting/investigating” guards will not unlock them, and will often path incredibly inefficiently to circumvent locked doors, giving you an opportunity to use locked doors as your own escape mechanism. He also has the added benefit of possibly saving you about 1000$ on your playthrough, since it’s something I believe is important enough to have at least one agent capable of dealing with 2 armor targets.īanks: She’s amazing, but to make full use of her passive ability to open doors, she ends up taking more of a supporting role than anything else in my team, running back and forth between locked doors early, and during the midgame while you may have unlocked the doors you feel are necessary/found a keycard she can be a great suppresser of enemies, and she usually fills that role for me. You can pick up the augment that gives 1 armor piercing on him to get to 2 armor piercing on his gun (recommended for v2.0 drones). Shalem 11: Starting with 1 armor piercing means those 1-2 armored guards on your first few Heavily Guarded missions are no longer immense roadblocks, Most of the drones you encounter will be able to be dealt with fairly easily as well. Her active makes parasite even more efficient if it’s something you’re comfortable with using. Internationale: Her moves, if planned efficiently can make a great use of her active ability, for example – on your turn you want to peek a door, or will end up 1 square short of peeking a door, or need to get into cover before going for whatever it is you’re going for, you can go 1 short and wireless scanner, etc. So, I’ll start with the agents, every character is viable, and all have huge advantages, the starting items are more beneficial in story mode than in endless, as in endless you will be able to get everyone to level 5 with full tier3 equipment, and in endless the character ability becomes more valued for the same reason.ĭeckard: Did you know you can run with Deckard one way, get safe, and then sneak back past in stealth on the next turn? It provides an excellent distraction, and can get you out of a situation you may not have the items to deal with yet. While I’m no expert, I’ve gotten past day-10 endless ( which in its current state becomes too easy after a certain point but is great for testing things out), and have successfully completed the current story mode four times in a row without losing an agent or any prisoner/courier. I thought you folks might enjoy some tips, tricks, and a bit of what I’ve learned.
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